Hi I’m a Brooklyn based designer with a passion for fun, beautiful and usable design, currently part of Team Canvas. I’m also big on JavaScript hacking and video games. You’ll find me carrying on about all this on Twitter as @dmaurolizer or here on my blog. Thanks for reading!

If you play as many roguelikes as I do, peoples’ email addresses begin to look like a vulnerable hero trapped in a corridor and surrounded by terrifying monsters.
Adam Smith via RPS
Reblogged via nerdology, originally from nerdology

nerdology:

DrawQuest - iOS App

DrawQuest is a cool new iPad app that my friends at Canv.as developed. It’s a simple enough idea, every day there is a new drawing challenge. Complete challenges and earn coins. Spend coins on cool stuff (right now it’s just new color pallets but I’d bet that way more stuff is coming).

The daily challenges are set manually by the guys who made the app, they do not employ any robots (which is kind of awesome because it allows them to be adaptable to things happening now).  Eventually they’re going to build in user challenges, so someone like me can challenge any of you guys. That’s an idea that I can totally get behind.

As with everything these days you can share your drawings on Facebook or Twitter.

If you’ve got an iPad you can download it here. I’ll see you there. 

The Ergonomics of PC Video Games

I’ve been playing a lot of video games on my PC lately that have wildly varying degrees of success with their input schemes. The design of a game’s input scheme requires forethought and attention just like any other aspect of the game, so I decided to isolate the design trends of good and bad examples. It’s a little long-winded so it’s all below the break:

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My cabinet was featured prominently in Time Out’s Babyharvester article. Cool.

My cabinet was featured prominently in Time Out’s Babyharvester article. Cool.

Get Creative - A mobile experience on your desktop

There’s an interesting dialog being had about mobile vs. desktop in regards to where companies should focus their products to begin with. Vibhu Norby and Fred Wilson both had some good blog posts recently. Much of the dialog centers around the conflict between mobile traffic’s drastic increase versus the ease of development for websites. My latest project, Get Creative, took a different approach that attempts to have the best of both worlds by being a Chrome Extension.

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This is a video of Robert McIntyre completely hacking Pokémon Yellow from inside the game. He is using the rules of the game to completely rewrite the rules until he is able to run arbitrary code. Here’s a brief explanation of what you’re seeing:

Robert McIntyre:

After gathering these items, I deposit them in the appropriate order into the item PC to spell out my bootstrapping program. Writing a full bootstrap program in one go using only items turned out to be too hard, so I split the process up into three parts. The program that I actually construct using items is very limited. It reads only from the A, B, start, and select buttons, and writes 4 bits each frame starting at a fixed point in memory. After it writes 200 or so bytes, it jumps directly to what it just wrote. In my run, I use this program to write another bootstrapping program that can write any number of bytes to any location in memory, and then jump to any location in memory. This new program can also write 8 bits per frame by using all the buttons. Using this new bootstrap program, I write a final bootstrapping program that does everything the previous bootstrapping program does except it also displays the bytes it is writing to memory on the screen.

This is especially interesting after a great lecture last week by Douglas Rushkoff about the levels of playability in games. Douglas McIntyre has completely rewritten the rules of Pokémon Yellow. He could have written his own Gameboy program to display some balloons and play a song, but the power in what he has done is to show that he can completely subvert a ruleset that has a covenant of millions of players. In effect, he was playing a completely different game.

Reblogged via peterberkman, originally from sportsfriends
This is awesome because A) my cabinet is in it, B) the depiction of Anamanaguchi is perfect, and C) Mare rules. <3

This is awesome because A) my cabinet is in it, B) the depiction of Anamanaguchi is perfect, and C) Mare rules. <3