If you play as many roguelikes as I do, peoples’ email addresses begin to look like a vulnerable hero trapped in a corridor and surrounded by terrifying monsters.Adam Smith via RPS
The Ergonomics of PC Video Games
I’ve been playing a lot of video games on my PC lately that have wildly varying degrees of success with their input schemes. The design of a game’s input scheme requires forethought and attention just like any other aspect of the game, so I decided to isolate the design trends of good and bad examples. It’s a little long-winded so it’s all below the break: